how it works
Tap HIT — the NNG serves the next unique number; two of its digits are your 00–99 ball (which two depends on the speed). Match it to a cell to claim it, build patterns for points, and don't set off a bomb. 150 hits per card.
cell states
44
Hit once ✓
safe · base pts
44
Hit twice ⚠
3× pts · bomb live
💥
3rd hit = detonate
−1,000 · cell spent
scoring (stacks)
bank · shield · bomb
⬡ Bank — tap your points any time to lock your score and close the card. Start fresh, safe.
🛡 Shield — from the points menu, spend 1,000 pts to make your next 10 hits bomb-proof: a 3rd hit is absorbed (no detonation, no −1,000), the cell stays armed. The window counts down every hit — time it for your risky push to the double full house.
💥 Bomb — a 3rd hit on a cell DETONATES it: −1,000 pts (score can go negative), the cell turns dark red and its number is spent. Three bombs and you lose the card. The amber 💣 cells are your warning.
the daily event
Each speed — Fast · Medium · Slow — is its own 24-hour daily, resetting at 00:00 UTC. Play as many cards as you like; every card is its own place on the leaderboard.
⏱ Closing time — you get a 5-minute then a 1-minute warning and a final countdown. When the clock hits zero the round closes and a fresh daily opens right away — tap through to a new card.
A card ends when you Bank it, complete the double full house (auto-locks the 51,600 max), take 3 bombs (lost), use all 150 hits, or the 24h clock closes it. However it ends your score is kept and counts on that day's board — only a 3rd bomb zeroes it.